Balanced
A neutral control case. Use it to see how class growth alone moves the result.
In Unicorn Overlord, a growth choice is useful when it answers a concrete question: does this unit need more survivability, damage, speed or consistency for the job it has in your squad?
A neutral control case. Use it to see how class growth alone moves the result.
Weights physical/magic attack, critical and accuracy. Test it on damage roles.
Weights HP, defenses and guard. Test it on a frontline that must survive first contact.
Weights evasion, initiative and accuracy. Test it where turn order or avoidance matters.
The model uses half-up rounding at each documented step. JavaScript's default Math.round behavior around negative halves is not a substitute for an explicitly tested rule. When a value matters, record the game version, platform, region and the in-game sample used to verify it.