All-Rounder
The neutral control case. Use it to see how class growth alone moves the result.
In Unicorn Overlord, a growth choice is useful when it answers a concrete question: does this unit need more survivability, damage, speed or consistency for the job it has in your squad?
The neutral control case. Use it to see how class growth alone moves the result.
Raises physical and magic attack while trading away some defenses. Test it on damage roles.
Raises defenses and guard while reducing attack. Test it on a frontline that must survive first contact.
Raises initiative and evasion-related values. Test it where turn order or avoidance matters.
The model uses half-up rounding at each documented step. JavaScript's default Math.round behavior around negative halves is not a substitute for an explicitly tested rule. When a value matters, record the game version, platform, region and the in-game sample used to verify it.