Guide · verify before publishing exact claims

Growth types: compare a plan, not a tier list

In Unicorn Overlord, a growth choice is useful when it answers a concrete question: does this unit need more survivability, damage, speed or consistency for the job it has in your squad?

Data status: reference modelThe calculator uses the named in-game growth modifiers from the reference tables and keeps the source revision in the result. It is not a promise of an official in-game value until a golden sample is checked.

Four useful starting points

All-Rounder

The neutral control case. Use it to see how class growth alone moves the result.

Attacker

Raises physical and magic attack while trading away some defenses. Test it on damage roles.

Defender

Raises defenses and guard while reducing attack. Test it on a frontline that must survive first contact.

Speedster

Raises initiative and evasion-related values. Test it where turn order or avoidance matters.

How to test a growth type

  1. Open the stat calculator and set the class and level you actually plan to use.
  2. Keep the character and class fixed; change one growth input at a time.
  3. Compare the Base, Selected and Max Dew columns instead of chasing the biggest single number.
  4. Carry the chosen result into the team builder and check whether the five-person unit covers frontline, damage and support jobs.

Rounding matters

The model uses half-up rounding at each documented step. JavaScript's default Math.round behavior around negative halves is not a substitute for an explicitly tested rule. When a value matters, record the game version, platform, region and the in-game sample used to verify it.

Compare Alain's growth plans →