Guide · permanent enhancement planning
Dew planning: spend points where the job needs them
Dew decisions are easiest to explain when you compare two complete scenarios. This page treats Dew as a separate permanent bonus, so a reader can see what came from growth, class or enhancement.
Prototype ruleThe MVP exposes up to five Dew uses with a small normalized bonus. Verify item-specific caps, patch behavior and the exact per-use value in-game before using the output as a guide.
A repeatable five-step test
- Choose the unit's final class and target level.
- Run a zero-Dew baseline.
- Run the same setup with one, three and five uses.
- Compare the delta for the role's priority stats.
- Write down the version and evidence sample alongside the recommendation.
What the calculator does not include yet
- Equipment bonuses and weapon/armor patch differences.
- Unit leader bonuses, terrain and battle-only effects.
- Movement, which requires its own formula and should not be mixed with the ten displayed stats.
- Any claim of “best” without a stated objective such as damage, survival or turn order.